

ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states.

ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. That said, the use of shaders is a nearly-universally accepted practice within the Roblox community, so the majority of servers won’t have a problem with it, barring a few hardline cases.ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and. Since shading is technically a kind of modding, and modding can be a bannable offense in some servers, you should make double sure that the use of shaders is permitted whenever you join a server while having them installed. Modders create homemade presets for ReShade designed to work specifically with Roblox and its various textures and tilesets. ReShade is a post-processing injector program, built with the express purpose of pumping up otherwise saggy graphics. While there are a handful of programs that can be used to accomplish this, the most frequently-used one is called ReShade. This includes things like cleaner shadows and lighting, less glitchy surface textures, realistically swaying grass, and all that other fun stuff you’d see in an “RTX On” meme. “Shaders,” in the case of Roblox, is a catch-all term for any kind of external software or mod intended to increase the visual fidelity of the game.
